I am actually working on some crazy api geometric drawing. Try this simple draw line and from here you can work around with adding curve.
Drew it directly in script, add Child method let me know how it goes. To add curve you need to work with .cos and .sin
var xFDspeed:Number = 2;
var yFDspeed:Number = -9;
var x318:Number = 9;
var y318:Number = stage.stageHeight;
graphics.lineStyle (2, 0xffffff);/////set your bg to black
graphics.moveTo (30, stage.stageHeight);
addEventListener (Event.ENTER_FRAME, onEnterFrame);
function onEnterFrame (event:Event):void {
x318 += xFDspeed;
y318 += yFDspeed;
graphics.lineTo (x318, y31
;////}
Posted about 1 month ago



oint = new Point(anchorXStart, anchorYStart);//define the starting point
//
arcs_mc.arc_mc.onEnterFrame = function(){
anchorX += 5;
anchorY = anchorY* .96;
///determine the position of the control points
var anchor2
The blue line is the final curve.
The red lines are all lengths that I know.
The red “curveTo controller” is the one I define.
All I need to figure out is the x and y pos of the “curveTo controller” of the segment. Does that make sense?









