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AUTO PLAY PHOTO GALLERY

HomeBrowse CategoriesFlashApplications and UtilitiesImage ViewersAuto Play Photo Gallery
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Easy to modify, You can setup to show number of thumbs by just updating value of a variable.

Can modify delay among images when they are being auto play, just by updating a variable value.

Code is commented.

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Click here to see more files by tabaheee | View Website

Posted 7 months ago

They are the same thing

http://flashden.net/item/advanced-image-gallery-xml/4746

copycat

Posted 6 months ago

shine110485:: dont tell me Coke and Pepsi are same? If you can view carefully you will find a huge difference.

Posted 6 months ago

Nice work. I have to agree that they tend to look the same but the functionality is different. I don’t see any problems :). Thumbs up

Adrian

Posted 6 months ago

He did not copy $3 and auto play in file. So he is not copycat Right? By adding $3 you getting auto play in that file. what else you want. Not to bad keep it up.

Posted 6 months ago

You could’ve changed the overall design a bit, but nice work nonetheless :)

Posted 6 months ago

thanks guys.

digitalscience :: Thanks, i guess i shoud.

Posted 6 months ago

Ya I agree the design matches a little too closely. I am not saying it was your intention to copy. You may have not even seen DS’s file, but now that you have, you may want to change it a little bit. Just a suggestion.

But on another note, any chance of you releasing a version…with category support, and have it self contained so I can use it in an HTML page without the need for the full browser flash?

Posted 6 months ago

xdozex :: YES very soon version 2 of the gallery with category support.

Posted 6 months ago

Great, what about the self containment? It would be really nice to be able to use this gallery in an HTML page rather than its current full browser flash version.

Posted 6 months ago

xdozex :: Gallery is movie clip and content inside are align via an onEnterFrame Event out side the gallery. You can drag and drop this gallery to your project and just change alignment to what ever you like.

Posted 6 months ago

Can you add a slightly larger rollover image to the thumbnails? hyperlinks in the caption? Thanks for any help!

Posted 6 months ago

kulaa :: try this file http://flashden.net/item/advanced-image-gallery-xml/4746

Posted 6 months ago

I have a problem with the gallery when post 7 images. The thumbs not loaded correctly! Thanks!

Posted 6 months ago

How can I make the gallery begin without slideshow? Great work. Thanks!

Posted 6 months ago

I’m attempting to make it so that when my image that is loaded into the large frame is a vertical image, that that image is scrolled vertically until the base of the image reaches the base of the flash frame.

I think I have the code right, and put in the right place but it just doesn’t work for me.

I added this code to the largeImgListener.onLoadInit function in the mcGallery actions:

if (target_mc._parent._parent.img_mc._height > 460) { var scroll_len = (target_mc._parent._parent.img_mc._height – 460); var bgT3:Tween = new Tween(target_mc._parent._parent.img_mc, “_y”, Regular.easeOut, target_mc._parent._parent.img_mc._y, (scroll_len*-1), 5, true);

};

By the way, I made the stage 560 tall, the thumbnail row is 100 tall, so there is 460 pixels left for the height of the displayed image.

Any suggestions as to why this tween would not work at all? Am I putting it in the right place in the actionscript?

Posted 6 months ago

After analyzing the code better I can do everything that I explained. Exelent work.

Posted 6 months ago

Oh nevermind I figured it out, I needed to reference the tween object just as target_mc instead of target_mc._parent._parent.img_mc

Posted 6 months ago

dingo :: thats awesome guys

Posted 5 months ago

I sent you an email with an issue regarding the image quality. Please respond. Nick

Posted 5 months ago

nickfs :: QUESTION HAS ANSWERED

Posted 5 months ago

tabaheee: I’m curious what the answer is. I am using this for high-resolution real estate images and would like to know if there’s anything I can do to increase the quality in between fading in and out (when its statically displaying the image for a few seconds).

Posted 5 months ago

tutech::

what do you mean by “increase the quality in between fading in and out”?

Posted 5 months ago

I mean after the fade in tween, the image sits there statically for a few seconds before fading out. When the image is done fading in fully, it seems to downgrade the resolution of the picture slightly so that smooth gradations in the image get that ugly layered look to them. Its like the image’s jpeg quality changes from 12 to 8 after the fade-in tween is finished. When its fading in, the quality is stellar… it only downgrades when the fade-in tween is complete. Are you aware of this? is this a built-in Flash idiosyncrasy?

Posted 4 months ago

tutech :: slow down the frame rate. currently is 31 fps.

Posted 4 months ago

Hi there,

I love this gallery! Great h=job :0 How do I make it so I view more than 10 pics? I have some galleries that have 15-20 pics in them, and it only show the first 10. What should I do?

You can email me at akbbgirl@yahoo.com if you have time.

Thanks!

Mo

Posted 4 months ago

The frame rate was always set to 31, I never changed that. Flash CS3 apparently defaults to a jpeg quality of 90 out of 100 when publishing, so I turned that up to 100… and presto perfect quality! :)

My client and I are very happy with this code.

Posted 4 months ago

moniquesflash ::

Please read code from line 23 – 37 on action layer of photo gallery. Code is commented. You can then increase number of thumbs to show at a time.

Posted 4 months ago

Thank you!

Posted 4 months ago