Nice work, animike! I like the way you can customize everything very easily via all those variables! 
RECENTLY REDUCED IN COST !!
I recently had flashden reduce the price of the file. I think it is a truly fun file to play around with and would hope that a lower price would entice people to try it out. $5 for a mouse trailer is a little high, but their a lot of great uses for the code in this product. The fun of playing around with the settings or simply changing the graphic of the sprite can really yield some interested results. I made these bubbles. Take a chance and buy this file. Thanks!
Great mouse trail effect. Highly customizable:
MAX _SCALE (for bigger dust)
MAX _LIFE (keep em around longe
DUSTCLIPS (denser clusters)
COLOR (change the color)
GRAVITY (make em float more)
CONSTANT (make a sparkler)
You can even have it follow a path for a more specific line of travel that is not associated with the mouse.
Rate it, if you buy it. Just place the “dustClip” instance on the stage and you are good to go.
Are you interested in buying this file, but are not a flashden member yet? Click HereLike this file? You might also like these files:
Or you can check out my entire portfolio
Posted 8 months ago
Nice work, animike! I like the way you can customize everything very easily via all those variables! 
Nice work. A note: the mouse’s totally vertical displacements do not produce effect. It would be good to modify the code in order that he do it.
Posted 8 months ago
will it stay on top of all the swf levels for instance if i have loaded a movie on _level30, will the effect be on top… also would there be a way to make this work if i roll over a movie clip on stage. if so i am sold. i want it to work when i roll over Hillary on this link. http://saulhoffman.com/hill/index.html
i am going to post this site soon.
thanks!
Posted 8 months ago
@ icaro – editing the code is easy. I will replace the file shortly. For those who have bought already… in order to get stars on y-offset and x-offset only edit the following code
in the “dust” mc:
mouseEngine.onEnterFrame = function() {
};
dustGuide._x = _xmouse;
dustGuide._y = _ymouse;
if (xMouseOld _xmouse && yMouseOld _ymouse) {
}
xMouseOld = _xmouse;
yMouseOld = _ymouse;
if (this._parent._parent.CONSTANT == 0) {
this._parent.dustMovie.gotoAndPlay(1);
}
Thanks for everyone who has bought one? Please rate this file.
Posted 7 months ago
I recently purchased your file. I would like to get it to follow a path (instead of the mouse), can you let me know how to modify your code to do so. (I haven’t disected your code, I thought it might be easier if I just asked!)
Posted about 1 month ago