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IMAGELOADER V1.0

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the background resize to fit the image(swf file).

easy for you to make a image viewer.

enjoy :)
You can find:
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Posted 7 months ago

nice :)

Posted 7 months ago

is it random loading?

Posted 7 months ago

To: fmcar No,there are three images for the demo.of course, u can set it to random loading..:-)

Posted 7 months ago

can it load a swf instead of an image?

Posted 7 months ago

can it load a swf ? thanks

Posted 7 months ago

can load the swf too…:) ,like a loader.

Posted 7 months ago

cool

Posted 7 months ago

nice

Posted 7 months ago

I like it ;)

Posted 7 months ago

This is a great file and very easy to modify. One small thing. There is about a 1 second wait from when the pre loader gets to 100% to when the photo shows.

Is there a way to shorten this time?

Thanks for a very useful file.

Posted 7 months ago

To philco: Find the as in ImageLoader.as var alphatween : Tween = new Tween(this.container, “_alpha”, easingFunc, this.container._alpha, 100, 1, true); you can modify the “1”.. of course , if you dont like the alphatween,remove it and add this.container._alpha=100;

Posted 7 months ago

hum.. nice. :)

Posted 7 months ago

Very good shuhankuang I like it :)

Posted 7 months ago

hi. your idea its great. but i tried to put different buttons for different images and it seems to work. And if i click in the button 1, open the swf1 but if i click in the button 3 insted of button 2, it opens not the swf 3, but the SWF2 ???? can you help me on this please? ;) on the other hand, if i click in the button 1 then 2 then 3 works fine.

Posted 7 months ago
To:mensesfil Try this…

btn1.onRelease = function() {
    imger_loader.load("1.jpg");
};
btn2.onRelease = function() {
    imger_loader.load("2.jpg");
};
btn3.onRelease = function() {
    imger_loader.load("3.jpg");
};

Posted 7 months ago

that’s it :) Thanks

Posted 7 months ago